Ticketing systems are usually controlling more than half of most software development companies' internal processes and activities. Let us see what is wrong with these systems and why they are so weird and complicated to use.
Read MoreThere is a common rule in parallel computing — if you want to compute something two times faster, you have to use three times more powerful hardware. However, this rule works differently when applied to software development. Let us see how several teams can work in parallel and what are the best practices.
Read MoreModern life consists of multiple processes and flows, and each of them has various rules and best practices. These rules were written by people who counted on standard scenarios and typical users. However, that is often not the case, so people try to bend or break these rules to get what they want. The following article explains how to do it properly and how not to write more of such rules.
Read MoreOur modern community, for some reason, willingly accepts the concept of overtime work. People have to work longer and harder to achieve good results and become successful. Let us check the widespread consequences of this statement and see if they make sense.
Read MoreDelegation is a process to share the work scope and responsibility. It is a crucial instrument for organizing work in parallel. Let us check the best and the worst practices and see their consequences.
Read MoreEvery team member knows that experience sharing is a good practice that simplifies activities and saves time. However, this is not just good practice but one of the most crucial factors to become a successful company.
Read MoreIt is hard to underestimate the importance of a proper schedule and workload. There are tons of good books written on time management, effective load, work-life balance, and other similar items. However, I would like to look at this topic from a different view and see how an average person can deal with the pressure and stress of work on a typical project.
Read MoreMany developers think that the code they are writing is perfect or close to it. It follows architectural best practices, properly structured and commented, and serves its purpose. All these things may be accurate; however, it is not enough to call this code perfect. Where is the catch?
Read MorePeople often underestimate the vacation and thinking that this is just a time to work on other projects. However, this is still a job, so people do not rest properly. This article gives you some useful tips on planning a perfect vacation together with an explanation of how they work.
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